Pre-launch QA

The last check before your game goes live.

A focused QA pass in the days before launch, built to catch the issues that turn into refunds, 1-star reviews and emergency patches.

Why a pre-launch pass matters

Launch week is the worst time to discover a game-breaking bug. Players don't file polite reports, they refund and leave a review.

We run a dedicated QA pass on your release candidate build, focused on what actually ships rather than early prototype issues. Launching on mobile instead? See our mobile game QA.

What we check before you ship

Stability first

Crashes, freezes and hard blockers get priority. Anything that stops a player from finishing the game is flagged immediately.

Store-ready checks

Save and load, achievements, controller support and anything tied to your store listing get verified on the build you're about to publish.

Edge cases reviewers hit

We hunt for the exploits and progression blockers streamers and reviewers find in the first hour, before they do.

Fast turnaround

Launch dates don't move. We scope the pass to your timeline and deliver a prioritized report you can act on immediately.