Mobile Game QA

QA for the chaos of real phones, not just emulators.

Device fragmentation, interruptions and store review are mobile-specific problems. We test for the conditions your players are actually in.

Why mobile needs its own approach

A build that runs fine on your dev phone can break on a three-year-old Android device, a different screen ratio, or mid-session when a call comes in.

We test on real devices and real conditions rather than a single emulator, so the issues you hear about are the ones that matter. Close to launch? See our pre-launch QA.

What we test for

Device and OS coverage

Testing across a spread of iOS and Android versions and screen sizes, not a single reference device.

Interruption handling

Calls, notifications, low battery and backgrounding. We check your game resumes cleanly instead of losing state.

Touch and control testing

Hitboxes, gestures and on-screen controls get tested by hand, the way players actually interact with them.

Store review readiness

We flag anything likely to trip App Store or Google Play review before you submit, not after.