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Projects

Projects we've worked with

Not sure what to expect? Here's what our work actually looks like.

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Lyra

Lyra

La Mapachanda Studio

They helped us uncover bugs we hadn't noticed while providing valuable feedback on the player experience. Well-organized delivery, personal approach, genuinely helpful.

Some examples

MediumPerformance

GPU fan spins at maximum speed during shader loading

MediumPhysics

Mochi falls into void when thrown at already-filled water objective

HighAudio

Stone floor platform emits a disturbing sound

FeedbackNarrative

Main objective is not communicated to the player until the end

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Fragments of the Abyss

Fragments of the Abyss

Fritanga Studio

Precise bug feedback with resources that allow clear reproduction, speeding up resolution. Worth having throughout the whole development process.

Some examples

MediumVisual

Dice visuals do not change when pointed at with the lantern

LowUI

"A" interact button is shown on both sides of the door while it is being opened

HighInput

Player can move while inspecting the note in the bedroom

FeedbackDesign

Pointing statue behavior is inconsistent

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Uroboro

Uroboro

Loop Studios

The reports were actionable from day one. Clear priorities and reproduction steps, exactly what we needed to ship with confidence.

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